Who am I talking to?
Head of Studio @ Giant Avocado
- I build the systems agents work inside. Some of it ships as games.
- Product lead in mobile games since 2019.
- Before that: regulated fintech and digital assets for Turkish banks and brokerages.
6titles I shipped
1.1M+downloads, games I ran
15led at peak
$240Kpre-seed I led
$1MXYZ round, I structured the entity
How does a studio run on agents?
- Every game starts as an HTML prototype: 60 so far.
- Winners ship to Google Play as Android builds; Unity follows as an update.
- Four machines and a VM run QA and pitch ideas. I review and steer.
- Daily market intelligence feeds idea generation.
- Idea to playable 100-level build: about 19 hours.
- Giant Aicado, our production system: ~2,500 agent-written commits since Feb 2026.
How do you decide what lives and what dies?
- Every title passes KPI gates.
- Endless Colonies: stopped when CPIs rose and ROAS fell.
- Your Balls: stopped when ROAS turned negative at scale.
- Match & Derby: passed its ROAS test, paused to focus on AI-native puzzles.
What did you do before games?
- Product at XYZ Technology, 2018 to 2024: crowdfunding, tokenised assets, custody wallet, crypto AML.
- Filed the SPK application the day the crypto-asset law took effect; listed Aug 2024.
- Full CV
What have you shipped?
- Own label: Endless Colonies, Your Balls, Match & Derby.
- Publisher deal: Word Busters with CasualMatic.
- Two AI-built puzzle games on Google Play since Sep 2026.
- Numbers behind each